AI Insights · Timothy · April 2023
Top 5 Third Person Games on iOS in Lithuania: Q1 2023 Performance
Explore the performance of the top 5 third-person games on iOS in Lithuania for the first quarter of 2023, highlighting trends in downloads, revenue, and active users.
During the first quarter of 2023, the top 5 third-person games on iOS in Lithuania showcased varied performances in terms of downloads, revenue, and active users. Here is a detailed look at the trends for each game according to data from Sensor Tower.
Subway Surfers saw a consistent performance throughout Q1 2023. Weekly revenue for the game fluctuated, peaking at around $58 in the last week of March. Downloads varied, with a high of 773 in late December and ending the quarter at approximately 489. Active users experienced a slight dip from 10.9K at the start of the quarter to 9.6K by the end.
PUBG MOBILE from Tencent Mobile International Limited exhibited strong revenue trends, particularly in the weeks of March 13 and March 20, each nearing $2.5K. Weekly downloads were relatively stable around the 400 mark, with a slight dip towards the end of the quarter. The game maintained a steady increase in active users, starting at 8.4K in late December and reaching a peak of 13.9K in mid-March.
Stumble Guys had a notable start with revenue peaking at $385 in the last week of December. The rest of the quarter saw fluctuations, with weekly revenue settling around the $260 mark by the end of March. Downloads showed a declining trend, starting at 502 and ending at 231. Active users also experienced a downward trend, from 4.9K in late December to approximately 3.6K at the end of March.
Attack Hole - Black Hole Games by HOMA GAMES, which was released in late December 2022, showed a promising start. Weekly downloads increased from 48 in late January to a peak of 480 in late February. The game began generating revenue in mid-March, reaching $12 by the end of the quarter. Active users grew steadily from 46 in late January to 871 by the end of March.
Going Balls from SUPERSONIC STUDIOS LTD had a stable but modest performance. Weekly revenue saw minor fluctuations, peaking at $35 in mid-February. Downloads remained consistent around the 200 mark, with slight dips and peaks throughout the quarter. Active users showed a gradual decline from 1.9K in late December to around 1.5K by the end of March.
For more insights on the performance of these games and others, visit Sensor Tower.